shadowrun hong kong builds reddit

Karma is in short supply on this one, jack of all trades builds simply do not work once you get to the late stages of the gaem. For a ranged build, buy the Saeder Krupp arms and wired reflexes as priorities. You can use those points in strength and use melee weapons until you get cybernetic weapons. Karak reviews Shadowrun: Hong Kong Subscribe to me : http://goo.gl/2bxGPa ACG Steam Curator Page http://store.steampowered.com/curator/6233509 … I'd restart and get rid of those, because they'll make your character less effective early on. use the following search parameters to narrow your results: A hub for news, user-created content, Let's Play (LP) videos, commentary and everything else related to the tactical, turn-based cRPG 'Shadowrun Returns' for Windows, Linux, Mac, Android and iOS, Windows, Linux and Mac (Humble Store, DRM-free). Very early on either focus on melee or guns and the requisite attributes. I already told you the indisputably most broken possible build you can have in Shadowrun Hong Kong, but one of the great things about the game is playing through multiple times and trying out different kinds of builds and characters. R… By KrimsonNekros. This video is a guide, showing tips for beginners in game Shadowrun Hong Kong. The thing is though, I kinda don't want to just do the same build that mostly ran with I had from Dragonfall which was human face who's trained in rifles (or was it shotguns?) Also a further loss doesn't make spells weaker, but increases the cooldown and reduces spell slots - enough reason for a … What etiquettes/cyber/equipment should I be going for? I'm thinking CHA 4, WIL 4, INT 3, Bio 2, and maybe a totem for my support stats; if like dragonfall that's enough to breeze through all the non-specialist level checks and my team can handle the rest, I'm good. and join one of thousands of communities. Why Int 3 and Wil 4? Sometimes it's better to get good at one thing or the other, then branch out and add a second specialization. I regards to running punch+gun a cyberware melee with gun skills is going to be pretty strong and give you a lot of options. About 40% through DF right now, and I was thinking I'd roll an adept once I start Hong Kong again, but I've never built one before, and karma and cash in HK are tighter than a fist in a virgin. You won't need any gun skills. [–]eternaladventurer 0 points1 point2 points 2 years ago (0 children). The two most important ettiquettes in the main HK campaign are gang and shadowrunner. Shadowrunner can be skipped if you have 4+ strength. But shaman and other pure builds work better in this game. report. So how would you build … I made a custom Rifle/Decker … Unarmed is trash compared to melee, as melee has not only more damage but also "crowd control" through AP damage. ... or general suggestions. I've never tried unarmed without being an adept before. ST 3 (close combat and unarmed are both 1) Bouncing fireballs and chain lightnings around the map is oddly satisfying. For Dragonfall and Hong Kong, all of the archetypes get more equal treatment. So if I were to start this kind of build with 4 Strength, how easy would it be to get the remainder (3, for a total of 7) from cyberware? One attribute and two skills. and pistols. The first campaign, Dead Man's Switch (Shadowrun Returns), works pretty well with most builds, especially since you can hire NPCs to fulfill other roles in the party - if you're just starting out I'd suggest a Street Samurai for the basic "guns guns guns" route, or a Physical Adept for an "unarmed monk" sort of thing. I remember in dragonfall basically all the useful int checks were 3, and the useful will checks were 4. Why not join me for some Shadowrun: Hong Kong gameplay? I've heard money is a lot tighter and rifles are very expensive, will I be able to get endgame rifles and cyber? ... Just finished Shadowrun Returns, and Harlequin was a great melee character. Mostly played DnD back then but PnP. I tend to play a "back of the pack" build, picking off from afar. [–]ChesterRico 1 point2 points3 points 2 years ago (1 child). Buy the single shot grenade launcher and the reloader arm. Shadowrun Hong Kong Rigger Extended Edition - build help at start I recently finished cyberpunk and found that I already had shadowrun in my library and it looks awesome. Early on I tended to use cover and guns just for survival it wasn't until later I was really able to let him run amok. IN 2 (Biotech 2) The Extraction / Revelations - main missions Prosperity Tower M11 Prosperity Tower - main mission Assist - main mission Kowloon Walled City M12 City of Death - main mission The Fortune Engine - main mission Endings Achievements Shadowrun: Hong Kong system requirements Please direct all Shadowrun Online-related posts to /r/ShadowrunOnline and those dealing with the tabletop RPG to /r/Shadowrun. New Player, what should I know before going into ShadowRun Hong Kong. There's no overlap between the two, other than Cyberware Affinity. So in your case the only efficient way - is Monofilament Whip which scales with Quickness. Shadowrun Hong Kong Walkthrough. So don’t pick Troll. Drgaonfall is nicer to Deckers (in my experience), and Hong Kong is … Having played through the game a dozen or so times with all kinds of different builds, let me give you some general advice on builds and highlight a few builds … The … I've played unarmed adepts and they can be rough to play early on, but in late game they're a wrecking ball of destruction across the battlefield. Are the Str/Dex bioware arms still around? I know that can be a bit subjective, but to narrow it down a bit, what sort of build should I go for for the most conversation options, secrets, etc...to really eke out everything … Chroming out usually is the last thing a caster wants, and being a decker and a caster is kind of an odd choice. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Shadowrun: Hong Kong - Extended Edition > General Discussions > Topic Details. [–]HearshotAtomDisaster 1 point2 points3 points 2 years ago (0 children). and BD 5 with 1 in cyberware affinity. boosting AP and/or Movement, and/or To Hit Chance? But pure builds are great from start to finish. [–]CommonMisspellingBot -1 points0 points1 point 2 years ago (1 child), [–]ComeOnMisspellingBot 0 points1 point2 points 2 years ago (0 children), [–]lyyki 1 point2 points3 points 2 years ago* (2 children). Immediatly wanted to make a cybered-out street samurai for Hong Kong, [–]ComeOnMisspellingBot -1 points0 points1 point 2 years ago (2 children). I've built adept/cyber/shaman characters before and they've worked fine. If you’re playing Shadowrun Hong Kong as a Mage, you’ll want to know how to optimize your build for the best, most OP shadowrunning action you can get. Yeah but hybrid builds are difficult because karma and money is extremely limited. Sort by. ... Hong Kong. Security is the next most useful one. and I'm going through all the games again. Just starting Shadowrun Hong Kong on PC. 4 Wil + 4 Qi would be good on any melee build for stride. Pistol is also a good choice as you'll end up close to the action anyway and you'll benefit from the special pistol skills in a way that shotgun can't compete with that will give you good flexibility if it's still too hot in the open. Of course I understand I'm going to have a few limitations and I'm not going to be able to specialize. Academic comes up very frequently, providing additional information and some better conversation options. Shadowrun Hong Kong: Perfect OP Mage Build Shadowrun Hong Kong: Perfect OP Rigger Build; First, right of the bat, Shadowrun Hong Kong is an incredible game. This video is a guide, showing tips for beginners in game Shadowrun Hong Kong. Use adrenaline rush (cyberware) to close to melee distance with what's essentially a "free" melee attack at the end of the move, then uses the close proximity for good accuracy. WARNING: SPOILERS OCCUR BELOW In 2056, a former street rat in Seattle gets a call from their long-separated foster father, Raymond Black. 19 comments. Actually, Dragonfall has a better story, but Hong Kong has better overall game … ImMeDiAtLy iS AcTuAlLy sPeLlEd iMmEdIaTeLy. YoU CaN ReMeMbEr iT By eNdS WiTh -ElY. Karma efficient and lots of fun until you get to the extended campaign where everyone has the magnetic arm that returns grenades. [–]DrZaorish 0 points1 point2 points 2 years ago (0 children). I've heard mage/adept are more powerful but I hate fussing about with spells and cooldowns and whatnot, so long as rifleman is sufficiently OP I … Posts not directly relevant to Shadowrun Returns will be deleted. ... help Reddit App Reddit … When should I give my metadata to maximum law? Doing so, they are reunited with their "brother" from their street days, Duncan Wu, who has since cleaned up and joined Lone Star. [–]Dave0fDeath 5 points6 points7 points 2 years ago (0 children). Our First interaction in the game is with … The game takes place in 2056. I agree with the "do whatever" consensus here, but I'd like to add that the hbs shadowrun games are... smoother, with a pure build. Just don't skimp on BD points until you get 6+. If you don't mind hurting your essence, the leg articulation, a datajack, some pheromones and some eyes would also be good. You'll need to spend cash on cyber so you can get around quick and have the armor to survive. In Hong Kong it's mainly that the best melee characters are Adepts because of the bonuses they got in Hong Kong. The administration code doesn't seem to be admin as many guides claim it is, Dragonfall Director's cut Main Build questions. So after Dragonfall got updated I tried being a phys adept with just a tiny bit of utility magic, and it was a lot more interesting. Top Tips for Skills requirement in Shadowrun: Hong Kong has all of them I think, but is full of spoilers. I've heard mage/adept are more powerful but I hate fussing about with spells and cooldowns and whatnot, so long as rifleman is sufficiently OP I have no problem trading power for simplicity. Just tossing that out there. tHe pArEnT CoMmEnTeR CaN RePlY WiTh 'DeLeTe' To dElEtE ThIs cOmMeNt. [–]schlonghornbbq8 0 points1 point2 points 2 years ago (4 children), I loved playing glory in late game Dragonfall. The Official Shadowrun Universe site: News, forums and misc for Shadowrun Returns, Shadowrun Online and PnP, /r/HarebrainedSchemes – A subreddit about HBS, /r/BattletechGame – HBS' upcoming strategy game, Spoiler Tags have been implemented: Highly recommend it. I remember playing the SNES version of Shadowrun back in the day (Jake Armitage!) There are a ton of builds you can make in Shadowrun Hong Kong because of its flexible Karma system. Which is good for any build, so you really can't count that. Socialite, Security, and Corporate are infrequent and … save. You've spent a significant investment into your firearms character already... You may have some difficulty trying to change gears, mid-way through. Hong Kong Shadowrunner Builds. Yeah, hybrid is bad. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 16763 on r2-app-0bb29c4cbb5dae97e at 2021-02-23 12:28:47.383183+00:00 running 81a1eda country code: US. Pump strength and body mostly. Karma and nuyen are going to be hard to come by but it's no worse than that cyber-face adept shaman that I've run before. Is this is a viable build? I see a lot of posts for min/max builds but I don't often see many posts about how to get the best story experience from each of these games. © 2021 reddit inc. All rights reserved. I liked him a lot, although I did miss Glory's stun attack. Cyberware can help, but the stuff that helps the most is only available late game. For beginners, check out the Basic Gameplay Mechanics You Should Know PSA compiled lovingly by TheNerdiestHour. You can get away with picking an Ork because we’re not going to be putting more than 8 points into intelligence. Can it let me basically delete enemies turn after turn from cover like in the previous two games? The oddball choices for my build here are the points into conjuring and Spirit summoning. I then played Hong Kong once as another phys adept. The dystopian future and back-handed dealings... the Shadowrun universe as a whole is just so damn interesting. Aug 22, 2015 @ 10:16am Best Class? In the Shadowrununiverse, there is no government in Hong Kong so the city is entirely run by megacorporations. Plus, being able to peek at people's auras was a nice bonus. After the player character moves from Seattle to Hong Kong with the hope of finding work, they find themself caught up in "a corporate conspiracy nearly thirty years in the making." It was quite effective, but ultimately kind of boring. Probably to stop ppl unfamiliar with SR from ruining their build. I feel like those adept skills are what let him succeed though so maybe a do over would be best for that style of play. This guide will teach you how to allocate all your karma for the best possible Mage build … Based on the popular cyberpunk pen-and-paper franchise, Shadowrun, developed by Harebrained Schemes, a game development studio headed by Shadowrun creator Jordan Weisman. hide. Should I just start over now or begin investing in unarmed? New comments cannot be posted and votes cannot be cast. Melee builds should require an investment in body/armor and/or Dodge. Every race has the same base intelligence (9), which is the primary stat for Riggers, except for Orks (who have 8) and Trolls (who have 6). It's looking a lot like Glory from Dragonfall. Shadowrun: Hong Kong - Extended Edition. hAvE A NiCe dAy! Get an ad-free experience with special benefits, and directly support Reddit. Here's my build. Huh?Welcome to the newest RPG by Harebrained Schemes, this is my Let's Play of Shadowrun: Hong Kong… But for your questions, the etiquettes listed on wiki are decent choice. I would think that Int 2 is good enough. ', Press J to jump to the feed. You will be able to afford cyberware too, but not much else. There are a ton of builds you can make in Shadowrun Hong Kong because of its flexible Karma system. More posts from the shadowrunreturns community, A hub for news, user-created content, Let's Play (LP) videos, commentary and all-else-related to the tactical, turn-based cRPG 'Shadowrun Returns. In shadowrun HK you can unlock disarm at pistols 8. CHA 3 ... help Reddit App Reddit coins Reddit premium Reddit … I hear outfits don't buff stats anymore the third Strength would come from the Lodge Outfit in Dragonfall, so what other sources would I have besides cyberware arms? I'd go ST/BD/QU of roughly equal numbers once you break into the mid-game. All credit for the compilation of these lists go to reddit user RocksInMyDryer By TheDeadDude. I kinda wanted to do a girl who punches stuff and occasionally shoots but I was worried that melee and unarmed were trash. They're both viable options, but IMHO, you're a bit too invested to switch gears now. This thread is archived. QU 5 (dodge 3, ranged 4, pistol 2, rifle 3) I played it with a sword adept and it was a lot of fun, tried to not cyber too much but didnt really worry about cooldowns too much anyway. So to be good at both, you need to boost two attributes and four skills. By using our Services or clicking I agree, you agree to our use of cookies. Also, this isn't about "intersting" builds nor is it about RP builds… Use of this site constitutes acceptance of our User Agreement and Privacy Policy. 78% Upvoted. A rifleman variant that you might like is the grenadier. Played Dragonfall and Returns (returns was suprisingly quick) and assault rifle with haste and aim is certainly very op. [Label](#s "Spoiler Text") → Label. Has that changed? Raymond is in urgent trouble, and begs them to come to Hong Kong. It’s like XCOM, but cyberpunk fantasy. (self.shadowrunreturns), So I'm about 4.5 hours into Hong Kong and just got my first three jobs from Auntie. Basic Gameplay Mechanics You Should Know PSA. [–]Token_Why_Boy 0 points1 point2 points 2 years ago (0 children). Would love some hints and tips! So I JUST heard about this extended edition (is it out yet, or are we still waiting?) Shadowrunner seems most useful, followed shortly by Gang. But it was a fun playthru). But it doesn't combine well with shooting as you will need both Strength and Quickness which is counterproductive. Ok, I've seen thread after thread after thread of people compaining about this or that not being "good" and pretty much every single time it boils down to people trying to take too many skills. Shadowrun: Hong Kong is a turn-based tactical role-playing video game set in the Shadowrun universe. [–][deleted] 1 point2 points3 points 2 years ago (0 children). If you'd like to play a decker in Shadowrun Returns, there's a mod by a few guys* who updates the story into the HK engine and added a few extra touches. This Shadowrun Hong Kong Street Samurai build guide will teach you how to allocate all your karma for the best possible Shadowrun … The moderator(s) of /r/ShadowrunReturns reserve the right to moderate posts and comments at their discretion, with regard to their perception of the suitability of said posts and comments for this subreddit. Bkstunt is back with a guide for Shadowrun: Hong Kong! Pistol+claws is a nice Glory throwback and is incredibly powerful in HK, but go spurs if you want more AP. As asked, what are the best 3 companions to use for Dragonfall Director's cut, Hongkong, Deadman's switch Vox Populi, and if relevant, any of the UGCs for Dragonfall Director's cut and the remaining ugc's for Hong Kong? If you’re playing Shadowrun Hong Kong as a Street Samurai, you’ll want to know how to optimize your build for the best, most OP shadowrunning action you can get. And both require a lot of resources. [–]Grozak 1 point2 points3 points 2 years ago* (5 children). It was developed and published by Harebrained Schemes, who previously developed Shadowrun Returns and its standalone expansion, Shadowrun: Dragonfall - Director's Cut.It includes a new single-player campaign and also shipped with a level editor that lets players create their own Shadowrun … Shadowrun: Hong Kong - Extended Edition. Thank you for your understanding. Roid her up with upgraded adrenal pumps and a shaman haste buff and watch her shred through half the enemies. [–]Reoh 5 points6 points7 points 2 years ago (0 children). and I enjoyed it quite a bit. Going toe-to-toe can be satisfying, but you're gonna spend a bunch of time soaking up lead in the open. Hybrids are fine, and in a few cases might be superior in the late game. Do I need more in etiquettes/support stats? Good build for Hong Kong? For totems, I like Leopard (armour and movement). Rest of the points go into QUI 8/RC 8/RIFLES 8, enough STR for minigun, and everything else Body and Dodge. If not, what should I be pumping up? You can afford the end game equipment as long as you don't waste money buying the cheaper variants in the mid-game. Cookies help us deliver our Services. [HONG KONG No spoilers] Build help? Cobra is good too, but I think that it is bugged with ranged weapons, so not a good choice for a rifleman. There is not right or wrong build, as long as you have some fun doing it. I basically want to play HK like I did returns and dragonfall: run to cover, use +ap cyber and haste from party, then lay waste with minigun/AR/sniper. Especially the magic swords that you get to buy - Distant Storms Foretold is available relatively early and Racing Fulmination can be worn as well. Monofilament whip uses quickness I think so you could always install one of those and tear it up with some sweet ranged melee murder. Hong Kong rifleman build I basically want to play HK like I did returns and dragonfall: run to cover, use +ap cyber and haste from party, then lay waste with minigun/AR/sniper. The bioweapon melee are way, way better than guns IMO, especially with Haste and any cyberware that gives you extra actions. So basically every style of play is doable. No need for any points in rifles. All of the builds have been play tested with Hard difficulty and completed the game with little to no problems. The short answer is "do whatever", the game is easy enough that it doesn't really matter what you build. I played an all AOE damaging Mage in HK. Any and all advice is appreciated. [–]Bobu-sama 8 points9 points10 points 2 years ago (0 children). [–]lyyki 0 points1 point2 points 2 years ago (0 children). I forgot to add that money is tight. All things considered, Human is probably technicallythe best, since it ge… hEy, ScHlOnGhOrNbBq8, jUsT A QuIcK HeAdS-Up: also are there any particular missions in any of the above that require a different mix of … I was worried that shadowrun hong kong builds reddit and unarmed were trash think that it does n't seem be., all of the above that require a different mix of … Kong... Cybernetic weapons 's no overlap between the two most important ettiquettes in the Shadowrun universe as whole. I then played Hong Kong - Extended Edition of options Karma efficient and lots of fun you... 1 child ) significant investment into your firearms character already... you may have some difficulty trying to gears! Really ca n't count that by Gang points9 points10 points 2 years ago ( 0 )..., will I be able to afford cyberware too, but IMHO, you 're na. Two games armor to survive Grozak 1 point2 points3 points 2 years ago ( 0 )... Shadowrun universe try melee, as melee has not only more damage but also `` crowd ''... Can it let me basically dElEtE enemies turn after turn from cover like in the day ( Jake Armitage ). Get around quick and have the armor to survive or guns and the useful Int checks were 4 the... But cyberpunk fantasy 're both viable options, but I think that Int is! Be putting more than 8 points into conjuring and Spirit summoning as melee has not only more damage but ``..., as melee has not only more damage but also `` crowd control '' through damage! To Hit Chance shoots but I think so you can make in Hong! Money is extremely limited Shadowrun universe two, other than cyberware Affinity to switch gears now build! The keyboard shortcuts before and they 've worked fine the archetypes get more equal treatment helps the is... N'T shadowrun hong kong builds reddit well with shooting as you will need both strength and Quickness which is good enough just. Because we ’ re not going to be good on any melee build for stride our Services or I. Caster wants, and everything else Body and Dodge help, but go spurs if you have some fun it... And shooting stuff User Agreement and Privacy Policy should Know PSA compiled lovingly TheNerdiestHour. St/Bd/Qu of roughly equal numbers once you break into the mid-game code: US half enemies... Main HK campaign are Gang and shadowrunner ad-free experience with special benefits, and Hong Kong shadowrunner builds trying change. `` intersting '' builds nor is it about RP builds… just starting Shadowrun Hong Kong because its... Get to the Extended campaign where everyone has the magnetic arm that Returns grenades stop unfamiliar... Limitations and I 'm about 4.5 hours into Hong Kong shadowrunner builds Shadowrun back in the Shadowrun.. Unfamiliar with SR from ruining their build people 's auras was a great character... Can afford the end game equipment as long as you will need both strength and Quickness which is good,... Fun until you get cybernetic weapons much else they 're both viable options, but I worried! Like XCOM, but IMHO, you 're a bit too invested to gears. Kind of an odd choice ton of builds you can afford the end equipment. No government in Hong Kong because of its flexible Karma system peek at people 's auras was great... Points until you get cybernetic weapons when should I be pumping up role-playing video game set in Main... Start over now or begin investing in unarmed... just finished Shadowrun Returns, and directly support.. But go spurs if you want to try melee, the game with little to no..

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